
(国外)MAX+ZB+法线贴图应用教程~!!!
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我喜欢我人
发布于2007-08-27 22:08:47
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For the details I use the projection master with the directional brush and some brush I made form heads pictures. Don’t forget to remove MRGB and to activate ZADD or ZSUB.

Now I have all my pieces ready in Zbrush

Now I want to export my models to 3dsmax. First I go to lower division (1 or 2) in Zbrush and I activate the CAGE button (the low res mesh tries to match with the highest division) Then to create my displacement map I use the MULTIDISPLACEMENT 2 pluggin with these options:

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我喜欢我人
发布于2007-08-27 22:09:46
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There are tons of good texturing/shading tutorials so I will not cover this part. (For this one I used a lot of camera mapping/render to texture) It's a big piece so I will try to make another tutorial on that next time.
3Dtutorials.sk recommendation: To maximise the realism of your character we recommend to use high quality face photo textures from the #1 texture website www.3D.sk I have all my models in 3dsmax textured and with displacement modifier, I can start the lighting.
For this scene I used 4 lights. A sky light (intensity 0.3) for the ambient, a directional light that will affect just the diffuse, another one just for the specular, and what I will call "red light" for the back light. This way I can move my "spec" light to have exactly what I want.

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我喜欢我人
发布于2007-08-27 22:10:32
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When I have all my lights I do a grey render to check if it's what I had in mind.
I'm not really sure about the back light intensity and I don't want to spend too much time adjusting the light. So I turn it's color to RED, turn off the other lights and do a render. I will use this render later on Photoshop by selecting only the red channel, copying it on a new layer and turning it to white. I will be able to play with the light intensity directly in Photoshop instead of 3dsmax.
I do my render with the textures activated and the RED light off. At this point I don't care about the colors and the contrast because I plan to tweak everything in Photoshop.
Before I go to Photoshop I need an occlusion render. There are different ways to do it and for this one I used only a sky light (intensity 1) and a white material on all my models. I will use this render in multiply mode in Photoshop to accentuate my shadows.


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我喜欢我人
发布于2007-08-27 22:11:16
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Ok, now I have everything I need, I can close 3dsmax and go to Photoshop. First I take my basic render and add the occlusion pass
To have more consistency between the colors I add a color layer in soft light mode
The red bandana alone is a bit disturbing so I have to find a background picture with some red color to do a recall. I did a montage with 3 different pictures; I blurred them, added some noise and played with the colors to get what I wanted.
Now that I have the right colors and the background I can use the RED render for the backlight. On this one I used it twice. One in normal mode and a blurred copy in screen mode.
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我喜欢我人
发布于2007-08-27 22:11:49
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Rock 'n' Roll" by Rodrigue Pralier
I don't really like clean renders and prefer when you can feel it was handmade. To have this effect I add dirt, textures and various things.


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我喜欢我人
发布于2007-08-27 22:12:41
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play again with the levels, the curves etc. in order to have more color contrast

[img=750,1116]http://www.3dtutorials.sk/userimages/pralier/Rock_and_roll_final.jpg[/img]
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keyakipper发布于2007-08-29 19:25:35
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太牛比了
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ice♂
发布于2007-09-15 04:08:02
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崇拜

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leofcm发布于2007-09-24 13:03:15
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大师
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rogerwood1029发布于2007-10-01 15:35:22
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内容很基础,不需要多高深的英文水平,看懂了教程之后再看效果,太狠了

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yanlivy发布于2007-10-25 15:47:58
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游 戏
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zhab2003
发布于2007-11-14 13:31:22
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好东西 顶
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zahuiwushi发布于2007-11-30 17:51:07
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太 厉害 了 ~~~不过考验我 的 英语 了 ~~~谢谢,顶






